Last Sunday, there was no new update as I did not put much time into the game. This next update will have some significant changes, including one of the new pieces of the game.
Some issues and stuff to keep an eye on:
The Eggs vs Eggs matchup: In any game, it should feel like any choices you have are genuine. It seems like the Eggs vs Eggs matchup is completely about Balloons and Rum Drinkers. It’s worth it to have a Cannon Fodder to absorb the initial volley of projectiles, and the Bacon Boxer is not worth the trouble. While the next update will partially address the Bacon’s viability, it still feels like the player is forced into Balloons and Eco-bottle upgrade immediately.
The Humans vs Humans matchup: Humans are forced to go into Flying Nuns, because that’s the only anti-air unit. Again, it’s the issue of providing genuine choice. There will be an early anti-air unit for the Humans, but it won’t be added for at least a couple weeks.
Couch Potatoes: They feel awful, and I never use them. They were intended to be a meat shield, but they don’t do enough damage or last long enough to be worth it. They will certainly get a HP increase. Also, after getting the Obesity upgrade, they should be immune to knockback effects.
Micro: In Eggs vs Humans 1, there weren’t any commands to issue the army, so micromanaging the army in real-time was not something the AI had to deal with. This is not the case in Eggs vs Humans 2. Microing a group of Rum Drinkers against Balloons means the difference between them surviving and being wiped out.
A concern is now I have to program at least the Hard AI to have good micro. The need for micro can be mitigated by a design that encourages unit trades, increasing the odds that the computer will want a shifting unit composition. But then again, it would be better to have the computer understand when its unit composition is good or bad. If it’s good, it would try to keep its units alive; if not, it would suicide the army and replace with better units.