Due to some changes in calculating position/distance, there may be some unexpected behavior.
The final tier 3 units have been added!
Deviled Egg: Summoned from the depth’s of Hell’s Kitchen, the Deviled Egg is a tough, powerful combatant. In melee, she shreds apart enemies with her Hand Mixer. She is also able to summon the souls of Damned Chefs for a ranged attack. However, deviled foods can only survive a limited time in this realm. She’ll lose health over time, and once “killed”, her soul will return to the pit from which it came.
Upgrade: Hellgate: Instead of having to be summoned within the fort walls, the Deviled Egg is instantly ported into location. If your ground army is set to “rally”, the Deviled Egg will start at the flag. If attacking, the Deviled Egg will be summoned directly in front of the enemy fort!
Eggapult: As the war dragged on, the Humans found keeping Eggish prisoners of war was becoming too much of a burden. Plans for the so-called Eggapult were drawn up. The Eggapult flings the bodies of captured Eggs back on its enemies. It’s slow, large and cumbersome. Although it deals heavy damage, it’s not very reliable for hitting enemy units and is primarily used to bring down enemy walls quickly.
Upgrade: Germ Theory: Human scientists discover germ theory and learn how to handle diseased prisoners safely. This lets them safely launch diseased prisoners from an Eggapult, poisoning an area for a short time.
Stretching the player’s attention
As players tech up, they have to be aware of more areas of the battlefield.
- In the beginning, there’s only one main front. It’s easy to keep track of what is going on.
- After flying units are added, battles possibly occur in two different places.
- Once the cavern is mined through, the player has another front to keep tabs on.
- The Drakkar and Bacon Magus introduce the possibility of two areas of ground damage.
Both the new units’ upgrades can further stretch the player. The Deviled Egg’s ability to teleport into battle means she can be hitting your fort even if you’re battering the enemy’s gate.
The Eggapult’s poison cloud is more subtle. In the open field, the Eggapult probably won’t hit a unit, but the poison cloud forces a player to pay attention to potential damage behind the front line. Reinforcements will take a little bit of damage, and ranged units may end up taking significant damage if they’re poorly positioned.
Tooltips show when mouse is over a production queue button.
Many units have been updated so their actual width is being used. Before, the code treated every unit as having the same “width”, from the skinny Roller Blader to the bloated Advertising Blimp.
The code change probably has some unfixed display or placement issues, especially with projectiles.
Some spritesheets have been fixed so the graphic more accurately reflects a unit’s actual position.
Tooltips for the town improvement buttons display correctly.
Music bug now fixed. Thanks, Q!
Researching the Viking and Blimp upgrades no longer causes crashes.
Projectiles face the correct direction.