The first tier 2 units have been added! They require a level 2 fort and their unit-specific building.
Eggasus: A melee air superiority unit. It can’t attack ground or damage the enemy fort. But it’s wonderful for soaking up hits, protecting the Hot Air Balloons that will do the real damage.
Swedish Cuisinière: Don’t be deceived by this matriarch’s innocent look! She can fling her Swedish Meatballs for a devastating long range attack. Her drawback is slow attack and reaction speed.
You’ll be able to see the results of your scouting missions…and the computer’s. It does need a better font, and some of the longer messages wrap for some display ugliness.
A randomly selected map is now an option.
Cavern movement fixed
Underground, units exhibit behavior much closer to the original intent. Since units queue up, it’s possible for melee units to be uselessly stuck behind ranged units!
There’s a minimap that behaves pretty much how you’d expect a basic minimap in an RTS to behave.
The upgrade modification for Rum Guzzler and Roller Blader.
The AI has not been upgraded to understand some of the new changes. (For example, it doesn’t know that Eggasi are useless against an all-ground army if there are no Balloons to back them up.)
The final big new feature.