Non-combat unit: Scientist
The first of the four proposed non-combat units. Training at least one Scientist will allow you to research upgrades for your units. More scientists = faster research! Of course, spend too much time on scientists, and your army will be much smaller than the enemy’s!
There’s only one upgrade per faction available, and it doesn’t actually do anything yet.
Most of the buttons have tooltips, which new players would appreciate.
Despite more stuff, the file size is much smaller. Many of the animations have greatly reduced frame counts.
There are four values representing the “economy” of the game (Training, Espionage, Research, and Construction). The current values are now visible.
Mindless AI easier to defeat
This is a side effect rather than intentional. Since the Mindless AI selects units randomly, the Scientist now has a 33% chance to be selected. Since it doesn’t do anything valuable, it takes even longer for Mindless to create an army.
The Easy AI is smart enough to train Scientists only sporadically, and won’t train Scientists at all if it has only a small army. (It is not smart enough to cancel a queued up Scientist if it needs combat troops ASAP.)