More fixes/repairs than new stuff. Quite close to starting the Tier 4 units though!
Requirement for fort upgrades have been changed. The level 2 fort requires either one of the level 1 military buildings. Level 3 and 4 forts will require two military buildings of the appropriate level. This puts more emphasis on experimenting with different unit compositions.
The Frying Doctor’s building and research now take less time. There are a couple reasons for this:
- Doctors are one of the few units that’s impossible to make a backbone of your force. Being able to get them into play more quickly compensates for this.
- Improves the viability of a quick Tier 3 Human strategy. By sacrificing power in the early game (slowing enemy attacks with Couch Potatoes and Doctors), it’s possible to quickly get to Tier 3 and establish a later game advantage.
Choosing Counterspy as the espionage focus increases vision radius. Marginally useful for the player, but mostly helps the AI.
Towns have been modified. It felt like a player actively controlling the field doesn’t get rewarded quite enough.
- Towns take about 40% less time to control. This makes controlling towns more desirable as their bonuses come into play quicker.
- Town turrets deal slightly more damage. The defender’s advantage should feel more substantial without being overwhelming.
I’m also considering changing how town walls work. If they are destroyed, the turret and economy level are decreased by 1. But this gives an incentive not to build walls at all. In practice, I almost always build walls last. One possibility is to give turrets and economy a penalty if there are enemy troops inside the town. Another idea is to only decrease the turret and economy level when town control is lost.
When your Miners find a gem, a crystal will popup showing what was found. This makes the Miner feel more rewarding, along with giving a visual indicator of how quickly gems are being obtained.
The computer was not positioning units correctly when rallying towards its flag. This has been rectified.
When a unit is stunned just as it’s retreating, it no longer shoots across the screen wildly.
I didn’t like the original menu screen music. It’s been replaced.
Increase the intelligence of Frying Doctors, especially when there are multiple Doctors. They all usually target the same unit; they should be healing different units.
There is still one more slot available for a building! Still deciding on how it will actually work.
The tutorial campaign needs to be completed. There are some triggers which need to be added to be able to complete it.
There’s an issue with certain projectiles reflected by Dairy Golems not processing correctly.
The Eggplosion animation is not displaying properly.