Aug 3 Build


Less stuff done this week. But it looks like all the systems are in and mostly bug-free.

In some ways it feels like the homestretch, but it’s not.

Link to the August 3 build.

UI

Tooltips: If a button is disabled, the prerequisites are displayed on the tooltip.

The level 2 upgrades Eco-bottle and Blood Derby now have different colored icons from the level 1 version.

Showing prerequisites should reduce the frustration a bit for new players.

Showing prerequisites should reduce the frustration a bit for new players.

Changes

Eggsplosion does less damage.

Eggsplosion is not affected by armor.

Retaliation damage from Cheese Graters reduced.

Obesity and Blood Derby are faster to research. Blood Derby took too long to come into play for the benefits it brings. Obesity time is now in line with the other low level upgrades. I’m a little concerned this will make the Human early game too strong, but we’ll see.

“Swedish Cuisinière” is now named “Swedish Grandmother”. Grandmother invokes more of the contrast between “sweet and innocent” versus “she will kick your butt”. Also, Cuisinière is not a common term. It seems pretentious and many people won’t know the word.

Research

The left column of upgrades can be researched multiple times, to a maximum of the current fort level. For example, if you have a level 2 fort, Field Medicine can be upgraded twice.

For Humans, this affects Field Medicine, Fisticuffs, Armorsmithing, and Culinary Arts.
For Eggs, this affects Field Medicine, Fat Absorption, Fighting Eggspertise, and Eggsplosion.

All these upgrades take a standard amount of time to research. (For example, Field Medicine took much longer than the other three. Now, they are all the same.)

The different upgrade levels also have different appearance/colors so that it’s easier to tell at a glance what level has been attained. Will need to review that all the icons are distinct enough, especially Armorsmithing.

The unit-specific upgrades still only have a single level (except for the Rum Guzzler and Roller Skater, which still have two). This may change depending on the units’ needs.

Multiple upgrade levels means specialization is more meaningful. Hopefully, build flexibility does not go completely out the window at higher tiers.

Multiple upgrade levels means specialization is more meaningful. Hopefully, build flexibility does not go completely out the window at higher levels.

Bug fixes

Frying Doctor projectiles did not always heal in certain conditions.

Completion and disabled status now show correctly for certain building and research buttons.

What’s immediately next?

First tier 3 units.
Modifying how graphics are displayed. The z-order of some objects, like town graphics, or the flag with the terrain, either isn’t clean or plain incorrect.
The health bar for some flying units displays too high and can’t be seen.

Maybe after that?

The message log needs to be moved or modified. It’s hard to see fights underground near the player’s wall.
Sound effects.

And everything else?

Music.
Developing the campaign.
Need more maps for the campaign. To save time, there will be a lot of doubling-up between campaign maps and custom game maps.
Interface additions. Need stuff like pause and options. Customizable hotkeys.
A color-blind friendly icon set would also be useful and considerate.
Preloader needs to be customized.

It’s easy to make a more-or-less functional game (or any program). It’s much harder to get it polished and correct.

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