Yearly Archives: 2016

Version 0.1.3

Download Version 0.1.3 (Windows) Changed & Fixed: Major bug; right-click to move the rally flag caused the game a crash. The final tier 2 units are back, the Eggasus and Frying Doctor! The Eggasus is not much changed, just some graphics. Finally replaced the wing (original was a clip art), […]

Version 0.1.2 and AI results

Download Version 0.1.2 (The Web version will not be updated for the foreseeable future, unless people start begging!) Fixes & Changes 1. Started the switch to deterministic, turn-based processing. 2. Bugs fixed (the ones I remember!): a. Rum Guzzler bottle can no longer splash air units if not upgraded. b. […]

Check that out...24 HP remaining!

Am I making the game I wanted to make?

One of my goals in Eggs vs Humans is to deemphasize the importance of speed and reflexes, making knowledge, smarts and strategy more important. A player that’s a brilliant strategist with mediocre reflexes should beat a middling strategist with great reflexes. For a game such as Starcraft, APM puts a […]

30 minutes a day

I’m slammed. Hammered. Defeated. EvH has taken a back burner. For my job, I’ve only had one day off since February 21. It’s crazy! However, I’ve made a determination to spend 30 minutes a day for 6 days a week doing something for Eggs vs Humans. It might be this […]

The problems with the Yoga Freak

Bumping elbows In Eggs vs Humans, both factions will have access to 16 unique units. It’s cool to think of all the possibilities…OMG 16 units per side, all doing different things, that’s crazy! No, really, it’s crazy and possibly not tenable! Thinking back to RTS’s like Starcraft and Age of […]

Version 0.1.1 ready!

Downloadable Windows version Web version (Won’t work on Chrome or Edge. Internet Explorer, Firefox, Safari, and Opera should be OK.) This version has two main changes: 1. The Cheese Grater and Egg Carton are now available. The Eggs get the Egg Carton. It doesn’t attack, but eventually spawns four Unstable […]

Floats aren’t exact, folks 1

I’ve gotten quite comfortable with working now, and the next two units are nearly ready. But there’s an unfortunate problem, which I had hoped would only affect optional, future features. Those ideas were multiplayer and a replay system. (This guy expressed confidence in the feature.) And I agree it would […]

Version 0.1 Ready!

At long last, first Unity build is up! There’s both a web version and a downloadable Windows version. The web version won’t work on Chrome or Edge. Internet Explorer, Firefox, Safari, and Opera are all supposed to be OK. To keep v0.1 as your very own, download it! Not all […]