Monthly Archives: December 2014


Dec 28 Build 2

This week’s build is just a few balance tweaks and fixes. Click here to play the Dec 28 build Early Game Changes Rum Guzzler projectiles can damage a maximum of two units Rum Guzzler projectile damage decreased from 8 to 7 Frying Nun hit points decreased from 36 to 33 […]


Dec 21 Build 5

After this latest build, I’m finally going to explicitly ask for feedback from more people. A tutorial campaign has been completed, although it’s not polished. In the final product, still uncertain whether to have a separate tutorial campaign or integrate it into a storyline. Still, it’s not like I’m trying […]


Dec 7 Build 6

More fixes/repairs than new stuff. Quite close to starting the Tier 4 units though! Link to the Dec 7 Build Balance Requirement for fort upgrades have been changed. The level 2 fort requires either one of the level 1 military buildings. Level 3 and 4 forts will require two military […]