Monthly Archives: July 2014


Jul 27 Build 2

This week, lots of tweaks and adjustments. Scouting, Towns and Turrets all received changes. Some┬áHuman units received balance changes. The July 27 Build is here! Scouting System I’ve wondered for some time whether the scouting system is worthwhile. One, it adds complexity. Two, the investment to use scouting missions was […]


Jul 20 Build

Here’s the July 20 Build. Note: May notice performance decrease. On the to-do list. New map The new map, Whack Lumberjacks, features hostile Towns. They must be subjugated before you and the enemy meet (unless you decide to only fight underground!). Towns You can add buildings to a Town now. […]


Jul 6 Build 2

Besides building the framework for campaigns & tutorial, it was time to spice up the game by finally adding research for the tier 2 units and making some other tweaks. Here’s the July 6 Build. Unit/Research Changes Cannon Fodder: Base damage has been reduced. Drill Sergeant: Instead of decreasing build […]