Dec 21 Build

After this latest build, I’m finally going to explicitly ask for feedback from more people. A tutorial campaign has been completed, although it’s not polished. In the final product, still uncertain whether to have a separate tutorial campaign or integrate it into a storyline. Still, it’s not like I’m trying to make this a commercial […]

Gratuitous screenshot to give visual interest to this blog post.

Dec 7 Build 5

More fixes/repairs than new stuff. Quite close to starting the Tier 4 units though! Link to the Dec 7 Build Balance Requirement for fort upgrades have been changed. The level 2 fort requires either one of the level 1 military buildings. Level 3 and 4 forts will require two military buildings of the appropriate level. […]


Nov 24 Build

Finally, a new build. Just haven’t had the time to get one together. It focuses more on cleanup and streamlining, so the tier 4 units haven’t been started! With any luck, I’ll finish this in the next four months. The overall plan is to finish the tutorial campaign in the next couple weeks. At this […]

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Tentative Tier 4 Units 2

Yes, there haven’t been updates recently. Partially, it’s because of my job taking more time, partially because of working on behind-the-scenes issues (technical and how to handle the campaigns). Anyway, here are the ideas for the Tier 4 Units. Hopefully, can start on actually making these happen in a couple weeks. Eggs The Eggs focus […]


Sep 14 Build 5

All the tier 3 units are in! "Only" 8 more units to go! Due to some changes in calculating position/distance, there may be some unexpected behavior. New Units The final tier 3 units have been added! Deviled Egg: Summoned from the depth’s of Hell’s Kitchen, the Deviled Egg is a tough, powerful combatant. In melee, […]

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Aug 31 Build 3

Want more units? The Aug 31st build has them! This weekend’s coding was tough. There were new versions of some libraries that needed to be updated. Caused some code changes and at least one major headache. The new units also have unique abilities which required new logic. But it seems to be worth it! New […]


Aug 24 Build 2

The extra-keen, spiffy Aug 24 build is up. Auxiliary Improvements Preloader: Finally customized the preloader! Probably won’t be the final form, but it’s a start. Music: First piece of music is in, but you’ll only hear it during battle. M to mute the music, or toggle it from the pause menu. Victory/Defeat Screen: The end […]

Meatier Strike still has good area of effect damage. The rest of the fort defenders are about to get wiped out!

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Aug 17 Build 2

Lots of stuff this week! Phew! Tech Levels Custom Games can now have a tech level selected. That just refers to which buildings and research are already complete. Level 0 is the “standard”, where you don’t start with any buildings or research completed. Select the highest tech level to get quick access to the new […]


Aug 10 Build 3

Finally moving on to tier 3 units! Aug 10 build is here! New Units The Eggs get the Dairy Golem. It has a ton of health and reflects half of projectiles back at the enemy. It does take two supply, so there are some tradeoffs with using it. Its attack may need to be sped […]

The new desert. Most of the trees and small rocks are randomly placed. By the red arrow, you can see where the Couch Potatoes are passing on either side of a rock. Snazzy!

Multiple upgrade levels means specialization is more meaningful. Hopefully, build flexibility does not go completely out the window at higher levels.

Aug 3 Build

Less stuff done this week. But it looks like all the systems are in and mostly bug-free. In some ways it feels like the homestretch, but it’s not. Link to the August 3 build. UI Tooltips: If a button is disabled, the prerequisites are displayed on the tooltip. The level 2 upgrades Eco-bottle and Blood […]