Finally starting the move

Work has taken so much time, that it’s been hard to get time for Eggs vs Humans. But I’m trying to balance life much better and things are finally moving! A few days ago, EvH in Unity has finally started. Over the last couple months, I wrote a small, incomplete game to get the hang […]


Moving Away 1

There hasn’t been an update in a month! Partly, it’s due to time issues…work has been more of a priority, and it has taken a lot of energy. But there’s a longer term issue, with Flash itself. Its security issues are well-known, and it’s hard to want to use a platform I have little faith […]


Jan 12 Build 4

It’s 2015, and for this year’s first update, the first peek at Tier 4 units is finally here! Click here to play the Jan 12 build New units The E.O.L.O. Rocket is a one-time explosive. Does great damage to walls and decent damage to clumped units. Its attack counts as melee, so it pairs quite […]

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Dec 28 Build 2

This week’s build is just a few balance tweaks and fixes. Click here to play the Dec 28 build Early Game Changes Rum Guzzler projectiles can damage a maximum of two units Rum Guzzler projectile damage decreased from 8 to 7 Frying Nun hit points decreased from 36 to 33 Q brought up a valid […]


Dec 21 Build 5

After this latest build, I’m finally going to explicitly ask for feedback from more people. A tutorial campaign has been completed, although it’s not polished. In the final product, still uncertain whether to have a separate tutorial campaign or integrate it into a storyline. Still, it’s not like I’m trying to make this a commercial […]

Gratuitous screenshot to give visual interest to this blog post.

Dec 7 Build 6

More fixes/repairs than new stuff. Quite close to starting the Tier 4 units though! Link to the Dec 7 Build Balance Requirement for fort upgrades have been changed. The level 2 fort requires either one of the level 1 military buildings. Level 3 and 4 forts will require two military buildings of the appropriate level. […]


Nov 24 Build

Finally, a new build. Just haven’t had the time to get one together. It focuses more on cleanup and streamlining, so the tier 4 units haven’t been started! With any luck, I’ll finish this in the next four months. The overall plan is to finish the tutorial campaign in the next couple weeks. At this […]

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Tentative Tier 4 Units 2

Yes, there haven’t been updates recently. Partially, it’s because of my job taking more time, partially because of working on behind-the-scenes issues (technical and how to handle the campaigns). Anyway, here are the ideas for the Tier 4 Units. Hopefully, can start on actually making these happen in a couple weeks. Eggs The Eggs focus […]


Sep 14 Build 5

All the tier 3 units are in! "Only" 8 more units to go! Due to some changes in calculating position/distance, there may be some unexpected behavior. New Units The final tier 3 units have been added! Deviled Egg: Summoned from the depth’s of Hell’s Kitchen, the Deviled Egg is a tough, powerful combatant. In melee, […]

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Aug 31 Build 3

Want more units? The Aug 31st build has them! This weekend’s coding was tough. There were new versions of some libraries that needed to be updated. Caused some code changes and at least one major headache. The new units also have unique abilities which required new logic. But it seems to be worth it! New […]